01 / Timeline
Every consequence has a timestamp.
08:40
Event
The east gate opens under watch.
11:05
Action
Mara Voss leaves a message at the telegraph.
13:20
Report
A map fragment surfaces in Red Mesa.
Persistent Boot Hill RPG
Dustline keeps the frontier moving. Join a campaign in progress, make your move when you can, and return to a world that remembers it.
dustline > world
Active frontier
The world layer
Build a shared record that gives every player a clear way back into the action—whether they were there last night or arrived after the dust settled.
01 / Timeline
08:40
Event
The east gate opens under watch.
11:05
Action
Mara Voss leaves a message at the telegraph.
13:20
Report
A map fragment surfaces in Red Mesa.
Rulebook
Keep character details and campaign canon close to every decision.
World map
Plot rumors, factions, and the landmarks players leave behind.
Your move, your time
A player can send an action from the road. The GM can advance the scene later. Everyone sees what changed and why.
01
Send a choice, question, or action when you are ready.
02
GM judgment and automation make the next state clear.
03
The timeline, journals, and map retain the result.
GM command
From one command layer, run events, maintain character sheets, publish field reports, and give a new player the context needed to step into an ongoing story.
Push a development into the frontier, set its stakes, and make it available to the players it touches.
A shared account of what happened, where it happened, and who is carrying the next thread.
Build your world